Wednesday, March 11, 2015

New power supply

Last night I was taking a break from work when my computer decided to turn off, and it wouldn't turn on again. Unlike the last time that happened, it wasn't because I was lazy in dusting my computer, so I knew it had to be the power supply.

Old one: 630W
New one: 1000W (and quieter)

Bought on Amazon and shipped with same-day shipping from Kentucky to California for... $6. Not bad.

Now I know this new setup makes my computer a real gas guzzler, so I'm going to try to get most of my work done on the laptop + Dell Monitor. I think I'll turn on my desktop after dinner.

I hope it wasn't all that capturing and encoding I was doing that killed my power supply, even though I really wasn't doing anything with my capture hard drives. Pretty sure they were asleep, too. I still have about 100 episodes of Good Eats to record...

Monday, March 9, 2015

Friday, March 6, 2015

Aspect Ratios

Whipped this up quick just for my own reference:

gray = 16:9, full HD = 1920x1080 = 1280x720
black= 4:3 (inside gray), pillarboxing = 1440x1080 = 960x720
red = 16:9 (inside black), windowboxing = 1440x810 = 960x540
blue = 4:3 (inside red)pillarboxed windowboxing = 1080x810 = 720x540


See: https://support.apple.com/en-us/ht2320

And I actually have seen pillarboxed windowboxing on certain "decimal channels" on TV. What the hell kind of messed up TV would ever need that?

Thoughts on PlayStation TV

PlayStation TV was a good buy for me, but I think I had very specific reasons and conditions:

I wanted to see how PSP games looked and played. WipEout Pulse was as good as ever; just as on the Vita, it ran better than it ever did on the PSP (without dabbling in the dark arts, anyway). Doubled frame rate and practically no loading times.

I wanted to compare the picture quality of PSP games on the PSTV to my actual PSP hooked up to my video scaler (DVDO Edge) with a component cable. PSTV picture quality is still better of course, but now that I know what the "proper" picture looks like, I was able to match the stretching and zooming of the PSP picture to the PSTV picture for a more accurate picture.

I also had a spare 32 GB memory card with more than enough games from my backlog to try, but I didn't want to have to keep swapping memory cards on the Vita, especially with that stupid "rebuilding database" thing that always takes a minute. Putting that spare memory card in the PSTV and putting the compatible games on it was the obvious choice. Now I can easily return to Persona 4 Golden, and I'm playing it in the best possible way. Though I don't think I'll be helping anyone in the dungeons anymore. (Touch screen, remember?)

Finally, there were still plenty of games that I had yet to even download. The PSTV allowed me to download the games, and back them up, without making my actual Vita unusable and making a big deal about it.

Sucks about the even more limited PSP and PS1 compatibility, but since Vita memory cards are still at a premium, you don't want any non-Vita games on your Vita memory card taking up valuable real estate, unless you know you'll be using dual analogs, or you just know the PSP game runs better on the Vita. I know Canabalt is better on the Vita because of the quicker saving after each attempt, and any lag in the Grand Theft Auto games is supposed to be gone, or so I've heard. For everything else, it's best to just use your PSP for PSP games because memory is cheap. I just got my PhotoFast adapter this week, and now that I put in two 64 GB micro SD cards, I realize I should've done the whole PhotoFast setup a long time ago!

Just for reference: NES, cropping, and CRTs

http://games.slashdot.org/comments.pl?sid=5208513&cid=47105133

http://www.reddit.com/r/Games/comments/1ra0pg/a_video_showing_the_stunning_difference_scan/

Up next: Thoughts on the PSP! PhotoFast, DVDO Edge scaling, and scanlines.