Wednesday, August 18, 2010

Tetris World Championship, Part 2: Why This All Matters

Okay, so I'll get around to writing this blog shortly. The heat is frying my brain, though.

topics:

  • classic VS new (SRS) = passive VS aggressive = moving faster VS thinking faster
  • what does "being good at Tetris" mean? (flat playing field? recognizing twists? clearing garbage fast? dealing with clunky controls?)
  • why noobs are noobs (e.g. "what do I need two rotate buttons for?")
  • openings
  • twist recognition
  • damage dealt (efficiency)
  • risks
  • speed (also, soft dropping)
  • combos
  • nomenclature
  • why there's no better game to get serious at (e.g. no one plays older fighting games)
  • in the end, you have to respect the classics

No comments:

Post a Comment