topics:
- classic VS new (SRS) = passive VS aggressive = moving faster VS thinking faster
- what does "being good at Tetris" mean? (flat playing field? recognizing twists? clearing garbage fast? dealing with clunky controls?)
- why noobs are noobs (e.g. "what do I need two rotate buttons for?")
- openings
- twist recognition
- damage dealt (efficiency)
- risks
- speed (also, soft dropping)
- combos
- nomenclature
- why there's no better game to get serious at (e.g. no one plays older fighting games)
- in the end, you have to respect the classics
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